12
Jan 09

Palm Pre

Upon carefully watching Palm’s keynote introducing the Pre at CES, I’ve been thinking about nothing but that little toy.

I’m quite bummed by the lack of information about the SDK.
The emphasis has been placed on the fact that millions of coders (if we can really address HTML/CSS/JS programmers that way) will be able to program for the webOS and Mojo.

Of course I’m wondering how much will be possible using those techniques and languages.
Will that mean you won’t have graphic acceleration for your games?
What if a developer wants to port a graphic app that uses double-buffering?
How is a programmer going to deal with sound?

That’s still all to be seen.
We can’t but patiently wait.
I’ll stick to my wonderful E71 for now, and keep using iPhone as a backup device and to play with.

For a more thorough examination I’d like to link to Rui Carmo’s take on the device.
I always treasure his opinions.

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One Response to “Palm Pre”

  1. christian Says:

    All very interesting. The biggest concern, as developer, is how many “smart” mobile platforms can exist/survive. Clearly if all the platforms were based on web technologies (html+js) it won’t be a nightmare for us to develop for different platforms, but we are pretty far from it. With JavaScript you can do already pretty amazing stuff with the canvas object and if OpenGL get used under the hood for the rendering the developer can also get by without going too low level. Of course being able to optimize an application (especially a game) for low processing power devices is pretty valuable. But the problem is that it is pretty hard to write properly applications more complex than widgets with JavaScript. I presume solutions like Capuccino are very browser oriented, maybe JavaScriptMVC can help but a framework like CocoaTouch+Fondation I think is pretty hard to beat. Maybe PyObjC could be a good help (didn’t try it yet).

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