Flash Player frame rate [Tinic Uro]
an interesting article (as everyone posted by this evil genius) about how Flash Player handles frame rate and rendering depending on platform, browsers etc.
check it out on Kourantin.net…
FUSE Kit and ZigoEngine mailing list
the new mailing list for Zigo Engine + Fuse Kit (animation/sequencing utilities for ActionScript) is born.
It’s been direct mailing to Moses till now.
it’s populating pretty quickly, and it’s cool to see quick bug-fixes going on.
thanks Moses for …
JSON (JavaScript Object Notation) and Flash
Reading through this book I bought a few days ago (Foundations of Ajax) I found this chapter about how to send data to the server and back, allowing server side scripts to easy manipulate whatever we send them.
I’ve been …
Scoop: Dinamically remove non dynamic movie clips
WOWOWO!
this is a shocking new (and an interesting one).
we were wondering for years how to F-ing remove stuff from the stage, that wasn’t dinamically placed there by US.
I was having a late night chat with Dem, …
my first Flash 8 experiment with camera
yes, I did one.
finally found an hour to translate an old lingo experiment (never published but still on my drive) into something using flash player 8.
I make use of few features that are Flash8 only
Rectangle
Point
BitmapData…
Flash 8 experiments by my mate Ralph
Ralph Hauwert (read like “howard”) is one of the dutch guys on the Flash 8 beta program.
He’s been doing stuff for about a month right now, and something pretty nice has been made public.
they both take advantage of …
Nuthinking goes Open
Moving to the north of europe (sorry for UK people, but u’re actually in this mess too), mr. Christian Giordano got a bit wiser than he was.
He decided to start spreading love and code,
seeds and source.
enjoy these …
Flash 3d engine
If you don’t read sephiroth’s blog, then you probably don’t know about this yet.
.\3D Flash Studio by antonin stefanutti (man! these italians sometimes surprise me).

couldn’t resist posting a snapshot of it, since I’m still calibrating the blog’s behavior …
Build a tree that Flash® can climb: XML to Object.
here’s the first “real” article for our journal.
we’re presenting an ActionScript 2 class that returns an object structure from an XML structure.
sources can be found here:
source AS class
source XML file
this is a static class. this …